Hey all! I've been playing a few games in 2.2 and so far the best run that I had was using a combination of Byzantine Bureaucracy and Agrarian Idyll. I want to say that I'm not a min max player so this may not be optimized in any way, but I feel like this is a very good civic combination to start learning Stellaris (or at least the new 2.2 economy and planet systems). I am having my most successful run since I bought the game in November so I believe that this could help some other beginning players!
The pros for me are the following (once again, from the point of view of a starting player):
Stellaris Pc Game
The base game is really solid, when the big DLCs have been released, a lot of the changes were added to the base game, after all. You can always get the DLCs later! Started out that way myself. Stellaris is many hours of fun, getting the dlcs afterwards only extends the enjoyment. Stellaris is a 4X grand strategy video game developed and published by Paradox Interactive. Stellaris ' s gameplay revolves around space exploration, managing an empire, diplomacy, and space warfare with other spacefaring civilizations. It was released worldwide for Windows, macOS, and Linux on May 9, 2016, and was released on February 26, 2019 for PlayStation 4. This was my first game that made me understand the Clausewitz engine from CK2, EUIV and HOI4. Stellaris offers the same deep gameplay but is especially freindly to beginners without lacking depth and challenge. Both games tickle the part of my brain that wants every battle to have some greater context, every move I make to be part of a larger narrative. Stellaris manages to do this without history to lean on, though, and does so with aplomb.' 9/10 – PCGamesN 'An excellent science fiction space strategy game' The New York Times.
- Amenities shower: amenities from farmers and Bureaucratic Complexes associated with the amenities usage reduction mean that you basically never have your empire running low on amenities. No need to spend any consumer goods in entertainers, or even researching Resort Worlds. Enjoy your super happy worlds!
- Base Resource output: because Agrarian Idyll lends to an emphasis on Rural Worlds, I found myself with a couple of those that were outputing an ungodly amount of resources. Furthermore, even specialized worlds are very flexible and can output a good deal of resources: on the one hand Generator Worlds, Agri-Worlds and Mining Worlds give you a lot of housing that you can use to build civilian industries, forges, research labs… On the other hand, because city districts are not as good, you can build a couple of resource districts on your Industrial or Tech Worlds, and have them not be as taxing on your resources. Overall, you'll be flowing in base resources which mean that you can have a strong economic power.
- Unity output: because the Bureaucratic Complex give you additional Administrator jobs which give you a bit of Unity at no consumer goods cost, I found myself with a pretty decent Unity output throughout the early and mid game which meant that I could get most Traditions pretty early.
- Good support for high pop growth: Agricultural district are very good in this combination (and get better through tech), which means that you can build a lot of them and support very high pop growth with Nutritional Plenitude policy and Encourage Pop Growth planetary decisions, which I believe is very valuable in 2.2.
- Fairly flexible: the only ethos limitation in this combination is that your empire needs to be pacifist to some degree. So while it prevents you from going militarist or playing very aggressively (because you cannot use Unrestricted Wars), you have quite a lot of room to chose the direction you want your empire to take. Plus it doesn't force you to play specifically tall or wide (I played fairly wide, but I feel like tall wouldn't be hindered too much by this either).
Of course, there are some cons:
- The biggest one in my opinion is that you lose access to the Arcology Project ascension perk which makes getting the really powerful Ecumenopolis basically impossible (you can always get it if you get the First League precursor empire but that's not reliable)
- You have no specific advantage in tech, which mean that this has to be thought about if you don't want your empire to lag behind.
So these are my thoughts on this setup which I really enjoy playing!
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